Last Iteration


Heya peeps!  ┬┴┤❁´◡`❁)/✲゚*

It's Amaryllis once again with your final update of this game. With this last update, our game will be finished! o(^^o) WooHoo! (o^^)o It may not have every little thing we wanted to include, but we will no longer be working on this project and will be moving on from here. In my very unbias and totally outside opinion, I think that our game turned out pretty good. It defiantly isn't the best game ever made but I really don't think it is that bad, everything can be improved in some way but we all tried our best. We are all still learning things about game development and we all have something that we struggle in, but for the most part I feel each member of this team was able to use a skill that they succeed in most and was also able to do at least one thing out of their comfort zone. I enjoyed working with all the people who made this game possible and we hope that together or on our own we can bring you games that you find enjoyable in at least one way. Thank you all for at giving our game a chance and we hope you found at least one thing you liked about it. Putting aside all the mushy-gushy stuff, here is the finalizations and refinements of our game!

Added Feature-

  • Background in the fantasy world
  • Enemy Sprite
  • Enemy Animations
  • Sword Sprite
  • Hurt UI
  • Hurt SFX
  • Death SFX
  • Cat SFX
  • Title and End Screen
  • Title Music
  • Fantasy World Music
  • Fixed Texture Glitches
  • Fixed Bounds
  • Dialogue Fixes
  • Scene Change Fixes
  • Functional Setting Screen

Known Bugs-

  • Being able to move while talking to the NPC
  • The NPC dialogue interrupting previous dialogue
  • Real world music being too quiet

Thank you for reading! ┬┴┬┴┤(⑅•ᴗ•⑅)ノ♡

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