Final Devlog
This project is now over! I had a bunch of fun with some parts, didn't care too much for others -- over all not an awful experience and I did get a functional game out of it, so hooray for that!
Anyways, as of now, the end of this project, here's a brief list of the features:
- A player, with functional movement controls and the ability to shoot
- Enemies, that spawn at increasing speeds as the game progresses and are destroyed by the player's projectiles
- A score and highscore that tick up as enemies are destroyed
- A three lives system before having to restart from scratch
- Safety mechanisms to prevent enemies from spawning too close to the player or destroying them immediately on respawn
- A titlecard/main menu screen with a start button and an extra button just for fireworks
- Fully functional controls that work with keyboard and mouse, arcade joystick + buttons, and controller (though the latter can be a bit clunky or unintuitive due to focus on the former two)
Files
Get Dragon Sky War
Dragon Sky War
Dragon Sky War (made for a school project)
Status | In development |
Author | If-Loki-Was-A-Fox |
More posts
- Third DevlogDec 08, 2023
- Second DevlogDec 01, 2023
- First DevlogNov 29, 2023
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